| 1: [Jan 17 2009] Post offices (Lixen) |
| Would it be possible for each post office to have a list showing the other post offices which it is possible to send to? It would make it easier to know if I needed to send something to a person at "Black Hold", "Castle Blackhold", or "Blackhold". There would be no questions of syntax or spelling if the possible destinations were listed. Of course, if that exists and I just don't know how to get the mail clerk to say it, please let me know. Thanks |
| 2: [Jan 17 2009] RE: Post offices (Ogma) |
| help mail lists the current post offices. |
| 3: [Mar 15 2009] Stowing mage-weapons (Danor) |
| It would be nice if 'stow my weapons' could store a wand that is hidden inside the sleeve of a robe. Likewise, 'ready my weapons' could put the wand back in the sleeve from the armoire/rack. --Player of Danor |
| 4: [Mar 15 2009] Chocolate macaroons (Danor) |
| They're the same as regular macaroons, but with chocolate mixed into the batter. --Danor |
| 5: [Mar 18 2009] Jo and Bo (Burzum) |
| Any chance of integrating fighting sticks? Especially with the eastern stuff, I reckon a Jo and a Bo should be integrated as well. A bo is a regular staff, about 1.8metres long (don't know what it is in inches) and a Jo is 1.28 metres. Both were used a long time in the past, and the Jo has it's own special charachteristics in martials arts as well. Any ideas? |
| 6: [Mar 18 2009] Re: Jo and Bo (Srisvas) |
| Try "craft staff,size=___" Presumably, a regular-sized staff would be about the size of the character doing the crafting, while a shorter staff would be a bit smaller. Your character is certainly welcome to call them a bo or jo if it would be in character for him to do so. |
| 7: [Mar 25 2009] Give a gnome a break. (Wollip) |
| I was just thinking it would be neat to offer a small enough person a ride on ones shoulder. Would have to be mabey a size difference of 200 fingers for it to be possible? Just a thought from a rather large fellow. |
| 8: [Apr 20 2009] OOC entrance on East Haven (Tikeeke) |
| Is it possible to add a plane shift to the OOC area at the East Haven post office? I spent a number of months/years there and was unable to keep track of boards/etc, makes sense that there is a post office there, should be an ooc entrance too.. |
| 9: [Apr 23 2009] Journal commands (Dismal) |
| A "write in chapter" command for continuing a previously created chapter would be nice, even if it only worked with the last one. "Tear out x chapter|page" alone would make writing books much easier. "Insert x chapter between chapter1 and chapter2" would also be helpful, but kind of unrealistic. Sorry if any of these already exist or have been discussed. |
| 10: [May 11 2009] Leather chanfron (Nyerte) |
| It could be handy to have a leather chanfron to go along with the leather trapper. Nyerte |
| 11: [May 11 2009] RE: Leather chanfron (Ogma) |
| Trappers (padded, leather and chainmail) already cover a horse's head. |
| 12: [Jul 08 2009] Hafted sparring weapon (Lixen) |
| Currently we have wooden swords with the idea of them being for training and sparring. I would like to see similar weapons of the hafted variety. Wooden axe - just takes wood to carve out. Padded staff - Dowel, leather, and string. Leather wrapped around a staff and tied in order to reduce the effect of blows. Wooden mace - Wood, thongs to tie the head to the shaft (possibly thongs for the axe too) For those of other races who might want to train with weapons of their usual type- Wood claw covers - leather & wood Wood ankle blade - leather and wood Then just a couple others- wooden spear, wooden naginata. It might be nice to have sparring weapons for brawling as well. Basically boxing gloves. Leather, cloth, thread. Just tossing out ideas. If something already exists in the hafted sparring area just let me know. Lixen |
| 13: [Jul 12 2009] Dye Die Der Dis (Kefka) |
| Das book Dying for Dyes contains two errors I was awake enough to spot. Page 14 "but only Alum is recom,ended for most dyeing." and "which makes it far more usefull." Understandable, a fellow named Brecian was "Reknown" for his dying, but the Nance Washallen was a terrible scribe. Any fixed errors need not be subscripted to the editor. Great book btw, thanks. (ogma) |
| 14: [Sep 08 2009] RE: Woodwinds (Chalk) |
| I really like the idea of flutes and other woodwinds. This was an idea I wanted to suggest ages ago, but... Either never could, or never did. Just having the Arlas and Lute is kinda boring, and some more instruments in general would be fun - but particularly things of the flute variety. |
| 15: [Sep 08 2009] Forgetting Skills? (Chalk) |
| (I don't know if my ideas have already been suggested or implemented, but I'm going to throw them out there anyway. Sorry if they've been out there before!) I think it'd be nice to have some way to forget skills other than dying. As a fighter, I stupidly picked up some magic skills ages ago, and I don't particularly want them anymore. Having some sort of quest reward, or some sort of spell, or some sort of "Forget" command to forget skills of your choice would be awesome. |
| 16: [Sep 26 2009] Crafting quest rewards (Lixen) |
| I think there should be a few more rewards from quests that deal with crafting. I think one of the things that many crafters find interesting is to be able to craft rare and odd items that others may not know of (or maybe it's just me). As such, I was thinking that perhaps there could be a few items that use key words to craft them thatdon't exactly match them, such as the current way of making watered steel. The key word could be changed each renewal, and it could be a reward for some quests. They could have a sheet of paper that would be a piece of an ancient book that talks about (taking watered steel as example) making 'steel with a wavy pattern' which used to be called 'hanticu' (some random set of words could be used) in the ancient tongue. For the remainder of that renewal, people would have to 'craft hanticu' to make watered steel. To make things even more interesting, certain items or materials could be made to only be craftable for a single renewal so that supply could be highly limited if the people knowing the key term desired it so. I've used an example of a rare material, but it could also apply to items as well. A second type of quest reward for crafters would be magical tools. These would basically be items that would aid the crafter in certain tasks, like the current Caterpillar dwarven pick. There could be a magic hoe that when held, would not allow a farmer to destroy crop on accident, or else just get more weeds with each attempt. It could also just raise farming skill slightly, making most tasks easier. Other magical crafting tools that could be interesting might be- 1. skinning knife that increases tanning skill, or else a skinning knife that could magically change size (similar to the current elven spear/sword/dagger) but by smaller degrees to aid in training tanning. Another interesting thought could be a skinning knife that had a charge on it (maybe similar to a thunderhammer type effect) that could only be used once, but would get ALL the skin, fur, or hide from a single corpse. So a person could use it once to get a rare skin like sandworm. 2. Magical mortar and pestle that increases alchemy skill slightly. 3. Magical fishing pole that increases skill slightly. Possibly a pole could have magical bait that is never used up. 4. A magical axe that increases lumbering skill a bit. Another option might be an axe that would mentally call you an overconfident buffoon when you try to do something too tough and prevent you from doing it (this would replace the critfail event where the axe head flies off and hits you), meaning you would always be safe while lumbering. 5. A shepherd's crook could increase herding skill slightly. Another option might be to take less concentration when rounding up and splitting animals, or perhaps it could allow a person to easily locate herdable animals in the wild. 6. Magical hammer that raises smithing skill slightly. Other ideas could be that it could allow a person to smith things larger than normal (crafting at size 350 or something.) 7. Magic chisel that raises stone working skill slightly. Another possibility could be to guarantee no critfails (and thus injury) while cutting stone. Each craft could have a magically enhancing item for it. I won't list more as my ideas are getting rather repetitive. Basically enhancing the craft skill or preventing some bad outcome are my main ideas. If it is thought that the tools would be too powerful, they could be made to not last through renewals. Another thought that would be interesting, but might be very hard to implement is that the magical tools could make a person more efficient at crafting things, and take less material. So if an item takes 10 ingots of metal to make, with the magical item it only takes 8 ingots. Lixen the helpful crafter. |
| 17: [Sep 26 2009] Apologies (Lixen) |
| Sorry for the poor formatting in the last note. My cut and paste didn't work the way I had hoped. Lixen |
| 18: [Sep 29 2009] More Chess Crafty (Barre) |
| Glass chess pieces please, they could use the same fashion command but you would use "fashion generic glass chess piece into x" using the furnace. This would add some nice crafting spots to the glass alottment and we all like glass chess pieces right? |
| 19: [Oct 08 2009] dexterity message (Ochri) |
| I heard an interesting hyperbole the other day and I thought it might make an good dexterity message. It would translate as something like "You could tie a knot in an eyelash." |
| 20: [Oct 13 2009] Figs (Junyl) |
| I'd like to suggest figs should be gatherable by herbalism in the south. Figs are a keystone species in every major tropical rainforest on Earth, and I think would make an appropriate and interesting addition to the forests of Tirachi, which already are obviously tropical in nature and derive features from both the Neotropics (bananas, long-tailed monkeys) and African rain forests (elephants, tigers, leopards). |
| 21: [Oct 14 2009] Figiggitydom (Barre) |
| But figs can already be found somewhere, why make them more popular? |
| 22: [Oct 19 2009] horse brush (Ohm) |
| Brushing your draft animal or steed would be nice. No pressure. |
| 23: [Oct 21 2009] brawling "claw" weapons (non-catfolk) (Chalk) |
| So, I dunno how people would feel about this, but what about having some "claw" weapons - think like brass knuckles, but with elongated claw-like... claws. I dunno if that runs into the whole catfolk having claws idea too much or what, and such weapons might even exist (might be too much like katars or punch-daggers and cesti and such) But it's an idea, I suppose. |
| 24: [Nov 23 2009] Clay Stone (Barre) |
| Clay plaques Stone plaques Fun with "chiseling your name in stone" and using fingers or the stylus to write in clay then fire it! |
| 25: [Nov 25 2009] Habib (Barre) |
| Can Habib sell hazozat's? They seem like roaches?.. or maybe sell nasty hazozats that smell bad? |
| 26: [Dec 06 2009] Lament (Lixen) |
| Music is probably very low on priorities, but I was thinking it might be nice to have the lament type of song as well as the dirge. Something that would induce tears in the listeners and not dancing. Lixen |
| 27: [Dec 25 2009] Embroider add (Barre) |
| Fishy things to embroider list. Octopus, Shark, Fish, Salmon, etc. Currently only watery suggestion is waves. Thanks |
| 28: [Dec 29 2009] Re: Lament (Chalk) |
| I'm not really familiar with all the music styles, but I seem to remember one of the songs already producing a crying affect. |
| 29: [Dec 29 2009] RE: Lamenting (Barre) |
| Agreed, I believe there was one to make you smile, and one to make you cry or frown. Definately there was one for sadness. |
| 30: [May 21 2010] Hazozats (Ohm) |
| Barre, Hazozats are not like roaches and do not smell bad. They are more like prawns. |
| 31: [May 28 2010] Re Hazozats (Vamsi) |
| I always imagined them more like horseshoe crabs for some reason |