Dartmud Bulletin Boards: Player Discussion

Last updated: Sat Jul 31 21:36:41 2010

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1: [Jan 15 2006] Retiring weapons (Lixen)
I had thought there was some way to specify where you are retiring
a weapon, but can't seem to recall it now. Anyone know if there is,
and what it is? I want to retire my throwing knife into my boot sheath
and not one of my normal scabbards, but it doesn't seem to work unless
all my other scabbards are full first. I thought there was some way to
'retire knife in booth sheath' or something like that. Please let me
know.

Lixen

2: [Jan 18 2006] recent crash/reboot question for creators (Garion)
what is, or is there, a policy on stuff randomly dissappearing in reboots or due to occurrences like the other day? (other than pets?)
-Player of Garion

3: [Jan 23 2006] Spell/Skill Trading (Malian)
Hi, just for ref so no one thinks I'm some nobody posting about this, this is the
former player of Devon. If you still consider me a nobody, so be it =)

Anyhow, I see the solution to this problem, and NO I am not playing again, I just
was running a low level defrag on my comp and needed to do something unintensive
to kill time, as training.

Now, here's the dirty secret about even skills like ambush. You can get them if you
know the right people. Devon had his ambush skill LONG before anyone knew he did.

But it was low, and painful to raise. Why you ask? Well, because harder to get than
the skill itself, was the training method for it. While I got the skill from another
person with just a few +'s in the skill for virtually nothing, I had to pay about
300 suns and many other things to learn the method for training it without wanting to
pull my own hair out.

The same is to be said for high level pilfer. Any shmuck can get pilfer to around 400 +'s.
But it takes some secret knowledge to get it past that point.

So what I would purpose is a very limited change to the learning methods of the skills
and spells in question. On top of that, add a required skill level floor to teach it.

That way, someone with 10 +'s in ambush wouldn't be able to teach it to someone else.

If you think about this, it makes real world sense as well. The hard part about sneaking
around isn't getting the idea of it in your head (first +). Its how to refine your methods
so that you become a ninja.

So right now, to practice gfb, you practice cast it till you are at 50 power, then you
add weight, then you do other things like UD, limbs, etc. Basically every spell follows
a similar pattern. Change it up. Perhaps to practice gfb, the key is to impede your hands
themselves (not weight). So you start barehanded, then you add gloves and gauntlets of
varying quality, finally ending up with lead gauntlets which impede the movement of your
hand so much, you can barely make the motion to fire the bolt.

Other methods of training would still be effective, but not nearly as much. I spent
over a month getting from 1 to 300 ambush. It took me about a month with the proper method
to get to a decent bit beyond aggy.

Now of course, the responsibilty here would lie with the people who learn these methods first.
If you don't want to have 10 1 month old mages running around with aggy gfb, don't tell them
the order of the gloves and gauntlets, and don't do it in front of them.

However, these two methods, a skill minimum to teach certain skills (set of course a bit
past the point where normal training can work well) and specific training methods should
do a lot to stave off the dispersal.

Now, someones gonna say "people will still be able to raise skills up without the proper
method" Well of course. That's called research. Anyone with a brain should be able to learn
to do anything if the idea is in their head. But without a book or a teacher (or in this
case a training method) its gonna take a whole lot longer. By which time, either the
player has earned it, or they've moved on to something else.

Malian, Former Player of Devon,

4: [Jul 05 2006] re: skill/spell stuffs (Ohm)
I do not think adding mechanical limitations would
be healthy. Skill and spell control should be
player-driven. You want it rare? Make it rare.
Kill or organize. Machiavellian sentiments come
to mind.

As a player that has experienced both sides
of the castle and guild walls, I find it boring
to create air-tight physics to socio-economic
driven aspects of the game.

Take responsibility as players and get what you
want, or stop people from getting what they want.
People who complain about not being able to
get something may not be looking at all the
possible avenues. Likewise, if your current
roleplaying situation precludes you from
performing a certain act, then maybe it is time
for a change of heart, or change of character.

You can't expect to get something precious
if you can't a) jump through hoops for someone
who has it, or b) kill, steal, plot to take it
for yourself.

One may say I'm afraid of change, but I say,
we have lacked a bit of agression since
the comet. Sadly, many of the epic and
legendary acts of domination or upheaval
have been done with cheating. The rare and
few times players succeeded without cheating,
however, should be respected and considered.

I'm sure that I am repeating something
that has already been said... by Raven?
Whatever. I just don't like closed
roads. It dulls our wits.

5: [Jul 06 2006] re: skill/spell stuffs (Bromri)
I agree with Ohm.

6: [Jul 23 2006] Guild Taxes (Danor)
Hey Ogma? You said interest on taxes owing is calculated at 10% APR, compounded monthly.

I guess I'm safe to assume it's "monthly" in IC time, so once every 4 RL days?

--Player of Danor.
Dook.

7: [Jul 23 2006] Re: taxes (Ogma)
I said calculated monthly (2.5 RL days), which is the length
of a common month. I don't know how I could have made that
more clear.

8: [Jul 23 2006] Re: Taxe (Danor)
Reading+
My bad :p


--Player of Danor
Dook.

9: [Oct 08 2006] What's wrong with this? (Urthan)
Octopus' head dips below the water. It comes up coughing.
Octopus' head dips below the water. It comes up coughing.
Octopus died!


That happened in the ocean.
The blue crabs and spiny lobsters weren't bothered by the water,
but Mr. gasp-myself-to-death-in-air apparently can't breath
water, either. So where CAN octopi stay alive on the mud,
besides inside of a lobster pot?


Urthan

10: [Oct 08 2006] Update on Wrongness (Urthan)
A tuna and a swordfish also perished in the ocean...
from lack of water.


Urthan

11: [Oct 08 2006] Re: Rhyandra (Urthan)
I can't get the fish to the pool.
And the time I put an octopus in it, the octopus gasped itself to
death just like it would on the beach or in the Souk.

Urthan

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