Help aim: set aim to (partname) will cause you to try to strike a part called "partname" on your opponent, with a tendency (though not absolute) to emphasize that part over other available opportunities. The chance of actually striking that part will depend on the size of the part in comparison to the whole creature, on your _aiming_ skill, and on the amount you have allocated towards aiming. Note that if you specify a part that the creature does not have, you will still have the penalty, but (obviously) can't hit the part. For related help, see help cskills, help alloc, help set, help show