Help allocate: To emphasize different aspects of fighting (for each limb), use: set combat allocation = (partname),(slot),(amount)[,(slot),(amount),...]
(partname) -- is the name of the bodypart that will have the combat allocations adjusted (slot) -- bonus, daring, speed, aiming, parry, control, or null, (amount) -- may be either an absolute value or a value that is preceeded by a + or - to change the current value by that amount. You may allocate any number of points, with a maximum of 300 and a minimum of 0--but if a part has its SPEED set to 0, it will not swing. The last one should be "null,(amount)" or the exact allocations might be hard to predict. The more you allocate to a slot, the more your skill in that particular slot will increase (assuming that the allocation is not too high), and you will be more effective at it.
To observe your allocations, use show combat allocation:(body part). where (body part) is either a body part, or 'all', to see your combat allocations in all body parts at once.
NOTE: One way to keep the numbers from changing after setting. Always add "null,300" to the end of your sets. For example: set combat allocation to left hand,parry,80,control,80,null,300 or the shorter form: set combat allocation = left hand,p,80,c,80,n,300
See also: help set, help ACS, help slots