Allocs made simple

All About Allocations -----------------------------

Yet another helpfile for combat allocations. Keep reading them until you find one that makes sense.

-------------------------------------------------------------- | Your combat allocations determine how you fight. You have | | 300 points for each limb which you can attack with, which | | you can spread out into 7 different slots for each part. | --------------------------------------------------------------

Easy method:

set attack to part This will set your "part" to be the attack hand, and the other hand to be the parry hand. This will work fine for rats. However, you will eventually need to learn about allocations.

Two basic allocations commands:

show combat allocation:part

set combat allocation = part,slot,amount,slot,amount,...,n,300

Replace part with something like right hand or tail , as appropriate for your race.

Replace slot with one of the following:

b d s a p c n

See below to learn what these stand for.

Replace amount with some number between 0 and 300.

Offense:

b - bonus - how hard you try to hit d - daring - how wildly you fight s - speed - how fast you try to swing, must be non-zero to attack a - aiming - attention you pay to where you're aiming* Defense:

p - parry - deflecting blows c - control - avoiding wild attacks (or something)

Null: n - null - To reduce the effectiveness of your fighting, you can allocate points to null. Mostly this is used to zero out a limb to reset the allocations, or for sparring.

* You must "set aim to (part)" for aiming to be effective.

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Examples:

show combat allocation:left hand

Pretty self explanatory.

set combat allocation = trunk,b,100,d,100,s,100,a,0,p,0,c,0,n,300

This will set the allocations for your trunk (if you have one) to 100 each in bonus, daring, and speed, and 0 in aiming, parry, and control. Having n,300 at the end ensures that everything comes out right. Omitting the n,300 will cause the allocations to adjust themselves somewhere between the current settings and the specified settings.

set attack to left hand

This is a shorthand way to set your allocations to 100 bonus, 100 daring, 100 speed in that part, and parry and control to 150 each in the contralateral part.

"set attack to all" will set 100 b,d,s in *all* attack parts. As a newbie, you generally want your allocations like this:

attack part,b,100,d,100,s,100,a,0,p,0,c,0,n,300 or attack part,b,75,d,75,s,75,a,75,p,0,c,0,n,300

parry part,b,0,d,0,s,0,a,0,p,150,c,150,n,300

If anyone wants to suggest newbie allocations for spyders, braman, and mohnkees, please post in OOC land and we'll add it.