Hexes

Hexes add structure to the world, giving topological consistency to the locations of cities and adventuring area. While on the hex map, players can "survey" to get the map, or "survey direction" to get text only descriptions for that direction. Towns and dungeons may be encountered, which usually need to be "entered", taking you back into the usual lpmud world. If you accidentally blunder into a hex that you aren't equipped to travel through, you can "back" to return the way you came. If your distance vision is high enough, you can "survey far" to get a reduced-scale map.

Be very careful when travelling in unexplored or distant hexes. The well-traveled hexes have fewer monsters than the distant ones.

Map key: ----- ----- ----- / . ..\ / ^^ \ / ~ ~~\

  • .. . - Plains - ^ ^^^ - Mountains - ~~ ~~~- Water \ . / \ ^^^ / \~~~~ / ----- ----- -----

    ----- ----- ----- / ## \ /% %% \ / n n \

  • # ### #- Farmland - %% %- Woods - n nn n- Hills \# # / \ %% / \ nnn / ----- ----- -----

    ----- ----- ----- / !! !\ /~~~~~\ / - -\

  • !! !!!- Swamp -~~~~~~~- Oceans - - -- - Desert \ !!! / \~~~~~/ \ -- -/ ----- ----- ----- ----- / x x \
  • xx x x- Wasteland \ xxx / -----