PARTIES In keeping with Dartmud's TEAMWORK THEME, characters can form parties in which you may travel and engage in combat. Parties can be from 2 characters through the entire MUD population--if you can manage to organize such a group! When your party is attacked or attacking something, those in Row 1 bear the brunt of the attack, so the other ranks can attack or perform other functions unimpeded. Casters should note that is nearly impossible to cast a spell (healing, armor, etc.) on an individual who is fighting UNLESS you are in the same party with them. If injured while fighting, you may move back and let someone else fight while you recover. This makes Partying useful for two people working together in "shifts" or for the traditional army of fighters, pikemen, healers and spellcasters. Be aware that the monsters can party just as well as Adventurers. Parties will benefit from careful planning before diving into any attack. A leader should consider what to do if someone is hurt or killed, if some members can't see in the destination room, if you need to escape, and how to divide the loot. For Party and party movement commands, see help join, help follow, show party